Super Nintendo World: Attractions
3 - Mario Kart: Bowser's Challenge
E-Ticket
Must be 40 in.
Guests play a real-life version of Mario Kart as they race through iconic courses and help gain a victory for Team Mario.
QUEUE:
Located in the back of Super Mario Land is the intimidating-looking Bowser's Castle. Here, guests go inside and move through rooms like Bowser's throne room, trophy room, workshop, and more. As they go, guests learn that Bowser has challenged Mario to a race, and they will be joining Team Mario to race against him.
PRE-SHOW:
Soon enough, guests will go into the guests racing room. Here, they will watch a video where Lakitu gives them safety instructions and teaches them how to play. After that, guests will pick up a vizier headset and walk into the loading area. They will then board their carts and put on their headset.
RIDE EXPERIENCE:
As guests go through the courses, they will have to gain 100 coins in order to win. Hitting enemies, items, and turning on time will help them get their coins.
Firsts, guests move to the starting line, where all members of Team Mario and Team Bowser are. They then proceed past it into Mario Circuit, where they move past a giant chain chomp. Then, they dodge piranha plants in 3DS Piranha Plant Slide. Soon, guests will enter Dolphin Shoals, before coming across a giant bonefish. This brings them into Twisted Mansion. Luckily, guests get out of there and end up in Cloudtop Cruise, where they attack a giant tyfoo. They then enter Grumble Volcano and enter a volcanic region, where they fight a giant, lava creature resembling Bowser in Bowser's Castle. Finally, guests make their victory lap in N64 Rainbow Road.
Depending on whether or not guests collected 100 coins, a different ending will play. If they succeeded, Team Mario wins and Lakitu tells congratulates them. If they didn't, then Team Bowser wins and Lakitu tells the guests to do better next time.
POST-RIDE:
After getting off their carts and getting rid of their headsets, guests will go through a passage and into Mario Motors, a gift shop selling Mario Kart merchandise.
4 - Yoshi's Adventure
C-Ticket
Must be 34 in.
In this omnimover ride, guests hop on a Yoshi and go around Mount Beanpole, looking for the three glowing eggs.
QUEUE:
Guests go through a pipe and the base of the mountain, going into a whimsical setting out of the Yoshi games. They will pass a Toad House where Toadette tells them the premise of the ride. Captain Toad has gone looking for three glowing eggs and he's invited the Yoshis to come along. Guests then go up some stairs and into the loading area, where they will board their Yoshi.
RIDE EXPERIENCE:
The Yoshis move out of the loading station and across a bridge, heading over to a desert region. Here, they move past a pokey and find an egg hidden nearby. They also dodge a conkdor before going into a pipe. Here, they see Starship Mario from Super Mario Galaxy 2, as well as a scene from the Yoshi games where Kamek abducts baby Luigi and the Yoshis care for baby Mario until they can rescue his brother. In here, guests find another egg.
Then, they exit and move out of the desert, heading into a jungle. As they go, they see baby Yoshis and the last egg. If they collected all three eggs, Captain Toad will reward them with a golden Yoshi egg, but this is only if the guests pressed the buttons around the eggs and collected them. After this, guests will get off their Yoshis and go back down to the ground.
5 - Donkey Kong Mine Cart Madness
E-Ticket
Must be 40 in.
Guests join Donkey Kong and Diddy Kong as they explore some jungle ruins, looking for the Golden Banana.
QUEUE:
Guests go up near the towering ruins of a golden temple, and then they work their way through its hallways. In here are drawings telling the story of the Golden Banana, as well as references to the original Donkey Kong arcade game. They will also come near Cranky Kong and Squawks, the former of which explains the backstory of the ride. The Tak Tiki Tribe are looking for the Golden Banana and they have to find it before they do. Guests then go up and board their mine carts.
RIDE EXPERIENCE:
The mine carts swing past Dixie Kong before approaching a lift. Here, they go all the way up before being launched out of a barrel cannon, over a gap and to the other side. They go indoors to see Donkey Kong and Diddy Kong on another mine carts before dipping down. They go through the ruins, jumping over spikes and through the water. They then go into the ruins again, where they jump several tracks.
A pig comes out of a barrel to mark their checkpoint as the carts go up a second lift. Suddenly, they must escape from a giant Tiki, who tries to grab them as they go down. They move around several totem poles and jump a few more times before heading back into the temple. There, they reunite with Donkey Kong and Diddy Kong, who stand in front of the Golden Banana as it shines in the wall.
POST-RIDE:
Guests get off their carts and follow a path to Funky's Fly-N-Buy, which recreates the traveling retail store seen in the games. This shows ride pictures and sells Donkey Kong merchandise.



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